

But it still felt like we were 60% of the way through the story before a major character dies and then credits and several cutscenes are happening. I understand that this is a DLC sized adventure attached to a game that is itself a small chunk of a larger story. So Intermission’s story starts light? And it ends in a terrible tragedy. You hear that Square Enix? I will absolutely buy a retail version of Fort Condor. Finding new boards, buying new units, challenging new opponents, and coming up with new strategies should really be it’s own game. You find out which matchups work and which don’t in short order, with most matches taking less than three minutes. Unlike the original, you’re deploying these troops in real time, through a modified version of the ATB system. Like the original, you’re deploying troops to win a chunk of contested territory. I ripped through this game for review purposes, but Fort Condor requires a lot more attention. The Phoenix Downs Are Just, Right ThereĪlso ten out of ten? The new version of the Fort Condor minigame. Instead, he gives you all his remaining HP and dies.

Sonon is a terrific partner, with one exception: he doesn’t use revival items. Once the central conceit of the battles revealed itself, fights went from frustrating to fiendishly clever. You even pick up piles of gear with this same focus in mind. The whole Intermission combat system requires two characters to work. She needs someone there at all times, drawing enemies away. Yuffie is designed to have a partner with her, you see. It’s not until Sonon joins that everything falls into place. When you start out, you’re using Yuffie by herself.

It’s not difficult as much as it’s deliberately designed. My earlier comment about the combat difficulty was incomplete.
